![]() Malian units have less HP and less armor comparing to other civilizations, but you can produce them in low cost. Malians can summon their only explosive grenade ammunition archer unit from Capital and Town Center buildings via villager recruitment where only this unit has extra cost. Malians will summon more units from their military buildings with no extra cost. Thus, I wanted to make a different approach. Unfortunately the Malian Civilization doesn’t have any heavy units. I tried to make it unique itself that it has already a fully new model buildings and units already. I have finished Malian Civilization with v1.0 patch. I didn’t make any civilizations OP, so there will be intense battles in Conquest MOD. So gather your allies to defend or attack against Ottoman Empire or Mongol Empire AIs or real players. I wanted to give these two civilizations to be more competitive because they develop to gather their forces as slowest progress in the game and even at the mod. Mongol AI is not working still in full ground maps for unknown reasons and AOE4 developers still didn’t fix that problem, but Mongol AI works at sea maps. Ottoman Empire and Mongol Empire have 750 population and other civilization 500 population. I will try to add something for every civilization can build later on. I will fix red box error for x2 stone bridge type (west stone small and medium bridges), for unknown reason after new patch, we got this error. I have really nice ideas for Ottoman but there is no extra campaign unit to add for Ottoman Civilization I hope that AOE4 developers bring some campaign for Ottoman Empire. I have fixed some pre-cache error box I found after the new Patch. After Ottoman Civilization finishes, I will focus on the Malians Civilization. Only remained is now the Ottoman Navy, when I have time again, I will finish it as much as I can because I need to test myself that there are unique Ottoman ships and concept design in the game. AOE4 developers even didn’t add Rumeli Fortress to the game, thy might add it when Byzantine Civilization comes in the future. I checked that I used majority of other civilizations’ campaign units and buildings so I was able to add two new buildings for the Ottoman Civilization, and there is no Ottoman Campaign so it is really hard to add anything very unique to Ottomans. Tophane building will generate 3 siege units along with soldiers to protect them, and for Ottoman Military School - 15 units per 1 minute 10 seconds as free, so if you build x5 military schools, every 1 minute 10 seconds you will get 75 units free at Imperial Age. Stone Tower Defence building can produce units too and hold soldiers inside of it, but it costs more. Ottoman stone can hold units and shoot too because there is a small tower head on the gate. Now the default self blue colour to red because I wanted to make Ottoman Units with red colour always, but you still can change it from custom colours in game before launching the game. I have made one Ottoman building to be capturable, so if anyone can test about how AI acts when AI captures that building will be a good feedback, thank you. I have fixed a bug that caused fatal error. I try to find out where thy have added this Vizier System in Content Editor. I will add other existent features later on with new features along with navy concept too. I have updated the Conquest Mod, so you can access to current added features. Slightly more range and damage than current ranged weapons. ![]() Janissary units are the most powerful ranged elite units of Ottoman Empire in the game. It is historically accurate as sinking 18th Century Battleship with 14th - 15th - 16th century upgraded version of the Original Great Bombard Dardanelles Gun ( Dardanelles Gun - Wikipedia) Ottoman Great Bombard has the longest range and damage in the game which can be used as Powerful Coastal artillery is the branch of the armed forces concerned with operating anti-ship artillery or fixed gun batteries in coastal fortifications. I have changed the Ottoman weapon damage, range, bombard etc units too. Ottoman Military Barracks can summon 15 units every 1 minute 10 seconds and Tophane Armory can summon 7 siege units. It is sad that there is no campaign for Ottoman Empire. I will try to add more unit variations from the other campaign units and builds of other civilizations if anything remained to use for Ottoman Empire - Civilization. For now, I have added units spawns from mining and wood buildings.
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