![]() The vinyl revival of the 2010s has itself been attributed to inspiration in younger music buyers from video games, and it has led to the establishment of video game soundtrack oriented vinyl record labels like Black Screen Records, Data Discs, Brave Wave, and iam8bit, and shifts toward similar releases for labels like Ghost Ramp, Ship To Shore Phonograph Co., and Mondo Tees. ![]() The trend away from vinyl discs continued in the 2000s as fan-made remixes also began to be produced, however by the 2010s the trend reversed and the practice of producing video game soundtracks on vinyl experienced a revival. The 1990s saw many fewer commercial releases and a shift to promo releases with increasing use of video game samples in rap and hip hop. In 1984, Haruomi Hosono released the first generally recognized video game soundtrack album, Video Game Music, and the practice experienced its "golden age" in the mid-to-late 1980s with hundreds of releases including Buckner & Garcia's Pac-Man Fever, Namco's Video Game Graffiti, and Koichi Sugiyama's orchestral covers of the Dragon Quest series. Vinyl recordings of video game music find their origins in the 1970s with early experiments by Kraftwerk and albums such as Yellow Magic Orchestra's self-titled 1978 release sampling electronic music from the games Circus, Space Invaders, and Gun Fight. The practice of releasing video game soundtracks on vinyl records began in the 1980s, fell out of favor in the 1990s and 2000s as vinyl records were replaced by other storage media, and experienced a resurgence of interest in the 2010s due in part to a vinyl revival. I've seen some Game Maker platformers that look or feel vaguely like Gunpoint and Risk of Rain.Ĭompare Jumper, a 2004 freeware platformer made in Game Maker that is well known within that community, to the point that its main character (Ogmo) is one of the unlockable characters in Super Meat Boy.This list of songs or music-related items is incomplete you can help by adding missing items. If anything, I'd argue that Gunpoint and Risk of Rain are more typical of the "Game Maker" look and feel, because I've seen a handful of other novice Game Maker projects that look like those 2 games, in terms of having very small character sprites relative to the total screen resolution (honestly not sure if that's a "default resolution" thing in Game Maker or if, for budget and time reasons, it's simply easier to commission animated character sprites for characters that are only a handful of pixels wide). ![]() Games you might have heard of that were made in Game Maker and in many cases look nothing alike: Similarities between Ubermosh and Nuclear Throne probably have more to do with Ubermosh more or less being a clone of Nuclear Throne than anything to do with default art assets in Game Maker. Game Maker is a system to organize and compile game code and art assets, but you get out of it what you put into it. There are plenty of Game Maker games that look or feel nothing like Nuclear Throne or Ubermosh. I was wondering why the health bar looks identical to the one from Downwell. (even down to using some same graphics/assets) By the way this game is made with game maker, so if you have seen some games that look somewhat similar (like ubermosh) it's because of that.
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