Dustin (Gaten Matarazzo) and Mike (Finn Wolfhard) are still just as committed to D&D, but Lucas (Caleb McLaughlin) joins the basketball team in addition to his tabletop interests. The kids in Hawkins hold the fort back home, but differing interests have separated the usual core group of friends from one another. Hopper (David Harbour) is trapped in a Russian prison. Joyce Byers (Winona Ryder) and her sons Will (Noah Schnapp) and Jonathan (Charlie Heaton) moved to California, taking Eleven (Millie Bobby Brown) with them. Season 4 of Stranger Things kicks off with our usual parties split across the globe, their relationships fraught at best. Even if the terror comes in full swing, the charm of the characters is completely sucked away, replaced by connections that just don’t work well together but are being forced to somehow. While the Duffer brothers bring back Dungeons & Dragons in Stranger Things 4, the group dynamics are weaker than ever. But each successive season of Stranger Things has moved away from the D&D aspect - and also away from that ideal party. And no matter how you split up the characters, there was some great chemistry and wonderful character moments. The core group of kids played off each other neatly (and their official in-game character sheets certainly highlighted a nicely calibrated party). The first season of Stranger Things - which leaned on the Dungeons & Dragons of it all more so than the following two - exemplified a good, balanced party. Most importantly, you want a group that will be fun together, one that might unexpectedly work together to succeed at their ultimate quest, whatever that may be. You want a range of stats for the non-battle parts so that conversations with innkeepers can go smoothly and potential dangers and traps can be spotted from a glance around the room. Yes, you want to make sure you have strong fighters who can provide a variety of melee or ranged attacks, some magic users, and definitely at least one person with a healing spell. A balanced Dungeons & Dragons party is a fundamental part of creating an enjoyable gaming experience.
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